There are three basic sources of stimpaks: They can be given to vault dwellers who are sent to explore the wasteland, who will automatically use them when their health gets too low. However, they cannot heal any radiation damage done to the dwellers, which is marked with a red bar, until it has been removed with RadAway. Stimpaks are used to heal 50% of a vault dweller's health. Chemists with sufficient knowledge can create new stimpaks. Expiration is a concern for those who use stimpaks, but other than giving a weaker boost to healing, they function just as an unexpired stimpak. A stimpak also does not prevent scarring from excessive third-degree burns or additional extensive scarring as it simply boosts natural regenerative functions. However, the basic stimpak is designed for use on minor wounds, as the soup of healing medication is ineffective at treating major trauma. Stimpaks can also be used to treat physical conditions, such as a heart condition, but only temporarily. John Cassidy speaks of their efficacy, expressing gratitude that millions were produced before the Great War, still abundant several centuries after. Although now commonly used for healing bullet holes and stab wounds, stimpaks were employed professionally through Auto-Docs (in conjunction with Med-X and other painkillers) for postoperative care and recovery. The syringe is equipped with a gauge for quickly identifying the state of the contents and can be used either in an intravenous or intramuscular fashion. In most cases, it leads to an almost instantaneous regeneration of wounds. To change it, please edit the transcluded page.Ī wonder of pre-War science, stimpaks are typically syringes filled with a mixture of healing agents and stimulants, allowing the user to boost their own body's natural regenerative functions. This section is transcluded from Stimpak.
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